японский текстур пак для майнкрафт


1.14 JAPPA Textures for Minecraft 1.8!

This is probably the closest thing you can get to the newest Minecraft experience in 1.8.

This resource pack ports all of the textures added in 1.14 to 1.8. This includes not only just the «texture» aspect of newer versions but also models, item names, and ctm textures.

• All textures have been changed to the JAPPA 1.14 textures (o f course ).

• Connected glass, glass pane, bookshelf, and sandstone textures (OptiFine, CTM).

• Beds are now 3D both in and out of the inventory.

• Pressure plates use accurate model in the inventory and hand.

• Mob and player head models have updated 3D model.

• Rotated stair models in inventory.

• Fixed fence and fence gate models.

• Fishing Rod item model has been updated in hand.

• Fixed slime block cullfacing.

• Fixed glass pane models.

• Item and Block name changes (English, US).

The other two downloads are MediaFire links for the 2 different versions of the pack. One is the standard pack which strictly takes textures and other assets from version 1.14.4. The other pack not only uses textures from 1.14 but also 1.17 and up and will be regularly updated with each update’s changes. The most obvious changes this results in are inclusion of the new 1.17 ore textures along with the new compass and clock.

Check the pictures to see more of what these features look like in game. I hope everyone enjoys the pack and any advice or bug reports are welcome in the comments!


Make sure you have custom textures and models enabled!

The texture pack adds new textures for the basic minecraft salmon plus some extra arowana with custom model! Arowanas only spawn in lukewarm and warm oceans while kois in rivers, swamps and beaches. Wild kois and mirror carps can spawn anywhere.

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3 Update Logs

1. Go into the folder of the texture pack and go to «minecraft/optifine» from there you should go straight to /fish with a few click. There will be the «salmon.properties» files and search for «weight.x =a b» these numbers will determine the spawning chances of the skins. You will need to figer out wich group of skins and weights correspond to each other.
2. Rename the name tag to the name given in the description and rename a salmon with it.

I assume you have optifine and custom models enabled.

It should work. For example if you want a Ki Bekko koi: name the name tag » ki bekko » or » koi 10 » or simply » 11 » and than use it on a salmon! If you include the » | » symbol it will not work, it is only a separation marker!

Regarding the numbers, the » skins.x=a b c » line calls for which skins the later property will apply like » weights.x=a b c «. So » a b c » in use » 1 2 3 » will call for the » salmon1 salmon2 salmon3 » skins.
The » x » is a counter to differentiate between skins and their properties.
In the property lines like » weights.x= » the numbers are the values of the property and will apply changes to the skins in the same position as them in the row of numbers.

So it should look like this if I want » salmon1 salmon2″ to have a weight ratio of 10:1 but I want » salmon3 » to spawn only in swamps.

skins.1=1 2
weights.1=10 1

I hope this helps and enable random textures in optifine!


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Progress 100% complete
Game Version Minecraft 1.16.5
Resolution 16x