ядовитая колючка ториум мод террария



The Thrower class became individualized and expanded upon by the Thorium Mod following vanilla Terraria’s removal of the class in the 1.4 update. As of the update, Throwing in Thorium is quite different from any other mod.

Unlike the Healer and Bard classes, Thrower provides much less supportive options for a team, and instead focuses on survival and damage.

The Thrower class is fully developed, with content spread throughout the game. This includes 9 armor sets, 18 accessories, 9 buffs, and 130 items.


Mechanics [ ]

Throwing Damage [ ]

The Thrower’s weapons hit with a specific damage type called throwing damage. Accessories and armor can be used to augment throwing damage output, and generic ‘damage’ buffs still increase a Thrower’s damage.

Technique Scrolls [ ]

Thrower Exhaustion [ ]

While using non-consumable throwing weapons, such as the Gauss Flinger or Stalker’s Snippers, an Exhaustion Bar will begin to fill up. If brought to full, the player will be penalized with the Exhaustion debuff for 20 seconds. While the player has the debuff, using any non-consumable Thrower weapon will have its damage cut by 20% per use, until they only deal 1 damage. Killing an enemy with non-consumable throwing weapon replenishes 10% of the maximum Exhaustion.

The base Exhaustion cap is an unlisted value of 1200 (1680 with the Canteen, 1920 with the Mermaid’s Canteen, and 2400 with both). Every time a non-consumable weapon is used, twice its useTime is added to the player’s Exhaustion value. Every second, regardless of weapon uses within this time, 60 Exhaustion is recovered unless the player has the Exhaustion debuff. While the debuff is active, the player will recover no Exhaustion for the duration. Once the debuff has fully run its course, the player will recover all of their Exhaustion at once.



Several new Ammunition are added to cater to the new weapons added.


Arrows [ ]

Fired from Bows and Repeaters. For more information, see Arrows.

Name Damage Velocity Knockback HM Rarity Sell
Dazzle Arrow Dazzle Arrow 12 4 1 Tango Tick1 Rarity color 4 30*30 Copper Coin
Durasteel Arrow Durasteel Arrow 12 8 4 Tango Tick1 Rarity color 4 16*16 Copper Coin
Energy Catalyst Energy Catalyst 6 5 2 Tango Tick1 Rarity color donator 50000*5 Gold Coin
Ghost Pulse Arrow Ghost Pulse Arrow 4 4 1 Tango Tick1 Rarity color donator 15*15 Copper Coin
Icy Arrow Icy Arrow 5 3.5 2 Tango Cross1 Rarity color 0 5*5 Copper Coin
Ocean Arrow Ocean Arrow 6 3.5 2 Tango Cross1 Rarity color 1 20*20 Copper Coin
Spirit Arrow Spirit Arrow 10 3 1 Tango Tick1 Rarity color donator 20*20 Copper Coin
Steel Arrow Steel Arrow 8 4 3 Tango Cross1 Rarity color 1 1 Copper Coin
Talon Arrow Talon Arrow 4 3 2 Tango Cross1 Rarity color 0 10*10 Copper Coin

Darts [ ]

Fired from Dart Guns. For more information, see Darts.




Type Boss
Environment Cavern
AI Type Viscount AI
Damage 30 / 60
Max Life 6000 / 8000
Defense 5
KB Resist 100%
Inflicts debuff Bleeding Bleeding
Debuff duration 5 seconds / 10 seconds
Debuff tooltip Cannot regenerate life
Inflicts debuff Stoned Stoned
Debuff duration 3 seconds
Debuff tooltip You are completely petrified!
Inflicts debuff Vampire%27s Curse Vampire’s Curse
Debuff duration 10 seconds
Debuff tooltip You have been forcibly transformed into a weak bat!
Immune to Crowd Control

The Viscount is a Pre-Hardmode boss that must be fought underground.

While the Viscount is alive, its exclusive Music will play.


Spawn [ ]

The Viscount does not spawn on its own, and requires the player to summon it with 5 Unholy Shards at a Blood Altar. It can only be summoned while the player is beneath the surface.

Behavior [ ]

The Viscount flies above the player, launching ricocheting echo pulses. It releases multiple splashes of blood, stomps the ground stunning players, releases a ceiling breaking scream, summons life stealing Bitey Babies, and turns players into helpless bats in Expert Mode.

Attacks [ ]


Confused Zombie

Confused Zombie


The Confused Zombie is an NPC vendor that will spawn once the following conditions have been met:

When threatened by enemies, he will defend himself with severed hands.


Enemy Repellent [ ]

At the beginning of a new night/day cycle, the Confused Zombie will provide one player a random Enemy Repellent, at the cost of 2 Gold Coin. He could provide Bat Repellent, Fish Repellent, Insect Repellent, Skeleton Repellent, or Zombie Repellent.

Items sold [ ]

Vertebra Vertebrae 750*7 Silver Coin50 Copper Coin Always available. Rotten Chunk Rotten Chunk 750*7 Silver Coin50 Copper Coin Always available. Lens Lens 500*5 Silver Coin If any Mechanical Boss has been defeated. Bone Bone 250*2 Silver Coin50 Copper Coin If any Mechanical Boss has been defeated. Soul Link Soul Link 50000*5 Gold Coin Always available. Grim Pointer Grim Pointer 25000*2 Gold Coin50 Silver Coin Always available. Bent Zombie Arm Bent Zombie Arm 4500*45 Silver Coin Always available. Necromancer%27s Heart Necromancer’s Heart 200000*20 Gold Coin Always available. Leech Bolt Leech Bolt 8000*80 Silver Coin Always available. The Good Book The Good Book 20000*2 Gold Coin Always available. Grave Buster Grave Buster 20000*2 Gold Coin Always available. Dracula Fang Dracula Fang 20*20 Copper Coin If Viscount has been defeated. Sacrificial Dagger Sacrificial Dagger 45000*4 Gold Coin50 Silver Coin If Wall of Flesh has been defeated. Grim Flayer Grim Flayer 100000*10 Gold Coin If Wall of Flesh has been defeated. Suspicious Looking Eye Suspicious Looking Eye 75000*7 Gold Coin50 Silver Coin If Wall of Flesh has been defeated. Worm Food Worm Food 100000*10 Gold Coin If Wall of Flesh has been defeated. Bloody Spine Bloody Spine 100000*10 Gold Coin If Wall of Flesh has been defeated. Death Gazer%27s Glass Death Gazer’s Glass 2500000*2 Platinum Coin50 Gold Coin If Coznix, The Fallen Beholder has been defeated. Void Heart Void Heart 65000*6 Gold Coin50 Silver Coin If Coznix, The Fallen Beholder has been defeated. Snot Ball Snot Ball 10*10 Copper Coin If an Ogre has been defeated. Soul Bomb Soul Bomb 45*45 Copper Coin If The Lich has been defeated.

Names [ ]

The Confused Zombie can have any of the following names:

Quotes [ ]

Interaction quotes [ ]

When the player clicks Enemy Repellent:

When attempting to receive another Repellent after the cycle’s item has already been acquired:

When attempting to receive a Repellent without enough money:


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