электродуговая печь майнкрафт advanced rocketry

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Getting to space (Advanced Rocketry)

Reaching space is an essential part of progressing through Advanced Rocketry, as nearly all advanced features of the mod require either launching rockets or having launched at least one.

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Plates

Nearly all machines in Advanced Rocketry require metal plates in some of their crafting recipes. These can be made using the
Small Plate Presser.

Place it one block above a block of
Obsidian, put the input you want to process between the two and give the Presser a redstone pulse in order to craft. This allows crushing one metal ore into two dusts, and can turn a block of metal into 4 corresponding plates.

You can also craft an
Holo-Projector, which greatly simplifies building the various multiblocks that the mod requires.

Electric Arc Furnace

The first Redstone Flux powered machine to be crafted is the
Electric Arc Furnace. It also requires a 5x5x5 multiblock alongside it, which can be seen in its wiki page or with the
Holo-Projector.

This allows you to craft Steel, Silicon Ingots and obtain useable Titanium ingots, all of which are required for further crafts.

Processing machines

Those machines are:

Making Rocket Fuel

Space Suit

There are two ways of making a space suit:

It is possible to mix both methods and have part space suit and part enchanted armor.

Building and launching the Rocket

The last step is now to build the rocket. Make a
Rocket Assembling Machine, place a rectangle of
Launch Pads (3×3 to 16×16) one block lower so that the machine is right on the outside, then a tower of
Structure Towers on the outside, starting at the same height as the Launch Pads and between 4 and 64 blocks high. Check the Rocket Assembling Machine’s UI to see if the final structure is valid, then plug it with Redstone Flux.

You can now build your Rocket. It can be made out of any block but requires the following to be useful:

Use the Scan function of the Rocket Assembly Machine to see the stats of your Rocket at the cost of a bit of RF. Both Acceleration and Fuel need to be beyond the white bar in the middle to be enough. Acceleration can be increased by adding engines or removing blocks, Fuel can be increased by adding more Tanks.

Once your Rocket is finished, press Build on the Rocket Assembly Machine to create your Rocket. Right click it to climb in; sneaking and right clicking it to access its settings (select destination and dissasemble the rocket) and inventory

To return, simply board your Rocket again and press space again.

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электродуговая печь майнкрафт advanced rocketry

*В курсе предполагается, что вы находитесь в творческом режиме
Всё, что нужно для постройки ракеты есть на этом скриншоте:

Строим свою ракету, запитываем сборщик, жмякаем в сборщике на «scan», ждём, жмякаем на «build»
Далее ставим заправочную станцию, вставляем в неё канистры с топливом.
Берём Linker, шифт+пкм по загрузщику, потом по построенной ракете.
Заправочную станцию так же нужно запитать энергией
ПКМ по ракете, для посадки в неё
В ракете пробел для взлёта
Поехали!

**Если вы не запихали чип планеты во время постройки, то можно нажать шифт+ПКМ по ракете, выбрать автопилот и положить туда этот чип
***Ракеты, на момент написания обзора, одноместные
****Топливо можно загрузить в ракету нажимая ПКМ держа в руке канистры с топливом

Другие видео гайды

Мод очень глобальный, эпизодов много, скину некоторые из них и ссылку на плейлист

1.12.2 Documentation

Click here for main home page.

Table of Contents:

Rockets

Up Up and Away! The rockets are one of the coolest parts of the mod. But with great coolness comes a little work. This is not like other space mods where you plop down a rocket, throw in some fuel and blast off. These rockets have to be carefully built, fueled and programmed with a destination. But these aren’t just transport vehicles, these rockets have other jobs like satellite deployment, cargo hauling and mining missions.

Step 1: Build the Chemical Reactor and Electrolyser

While you are carefully building and planning your Space Force Air Base, these machines can be creating your rocket fuel so its ready when you are ready to launch. The electrolyser accepts water through its fluid input hatch and splits it into oxygen and hydrogen. Oxygen will fill one of the machine’s fluid output hatches and hydrogen the other. These liquids are pumped into the chemical reactor to produce rocket fuel or pumped directly to a rocket’s bipropellant tanks.

Step 2: Build the Launch Pad

Rockets are built and launched from a launch pad. A good starting launch pad is a 5×5 square of launch pad blocks, 25 total. In addition to the launch pad, you will need structure tower blocks at the edge of the launch pad and extending up to a height of one block higher than your rocket, for safe measures.

Step 3: Build the Rocket

The most basic requirements for a rocket are the engine, fuel tanks, guidance computer and a payload. Payloads are what the rocket is carrying which can be either a person, cargo, satellite or space station modules. Payloads are described more below. Any other block can be used to complete the rocket build and you have complete creativity on how your rocket looks. The number of engines and fuel tanks is dependant on the weight of the blocks you’ve chosen. Engines provide thrust, and each rocket needs enough thrust to get your rocket through the atmosphere. As the number of engines increase so does the number of fuel tanks required. The rocket needs enough fuel to get to your destination and back. You must find a balance between mass, thrust and fuel capacity to launch a successful rocket.

Step 4: Assemble the Rocket

Right now, your rocket is just a bunch of blocks on a launch pad. To assemble those into a rocket, you will need the Rocket Assembling Machine. This block will need to be placed on the edge of the launch pad and one block higher. Once powered, you can interact with the assembling machine to first scan the rocket. This will check that the rockets has all required blocks and will also calculate the mass, thrust and fuel ratios. The results of the scan will display on the GUI of the assembling machine. When you are «Clear for liftoff!», press build to assemble your rocket.

Step 5: Interact with the Rocket

Once your rocket is assembled, you can right click to interact with it. In top left of the GUI you can see all the storage items loaded on the rocket including chests*, satellite bays and the guidance computer. Clicking on any of these icons will bring up that block’s GUI and you can interact with it. On the right is the fuel gauge. On the bottom right are two very important buttons. The «Select DST» button is for flight and brings up the map of the solar system allowing you to choose a possible destination for the rocket. You will need more preparation before you can take off, so don’t get trigger happy yet. The «Disassemble» button allows you to disassemble your rocket back into just a bunch of blocks.

Step 6: Craft a Linker

There are a number of infrastructure blocks which help to monitor and maintain assembled rockets. The Linker is an essential tool which allows you to link an infrastructure block, like the fueling station in the next step, rocket monitoring station or a docking pad. To link, shift-right click on a infrastructure block then shift-right click on the assembled rocket.

Step 7: Fuel the Rocket

By now, you should have a nice supply of rocket fuel, or if you want to use bipropellant engines, a good supply of hydrogen and oxygen. To get the fuel into the assembled rocket, you need a Fueling Station. Craft and place the fueling station within 5 blocks of the assembled rocket and supply it with power and fluids. If you are using bipropellant, its best to use two fueling stations, one for each liquid. The fueling station will accept buckets of fluid, or fluid piped in from other mods. Use the linker to link the fueling station to the rocket and remember to select the fueling station first. Interact with the rocket and you should see the fuel gauge rising.

It is almost time to launch. If you haven’t yet, craft a Suit Workstation and make a space suit. Be sure to charge it with oxygen using the Gas Charge Pad and pumping oxygen to it. Next you need to install a seat in your rocket. A seat is needed when the payload is a player. The seat needs to be installed during the build phase prior to assembly so it becomes part of the rocket multi-block. You will also need a Planet ID Chip. With a seat installed, a planet chip in your inventory and a space suit on, right-click your fully fueled and assembled rocket. Instead of interacting with the rocket, you will sit in it. To bring up the rocket GUI, press ‘C’ by default. (check your keybindings). Click on the guidance computer and put your planet ID chip in the slot. Press escape and ‘C’ again to get into the rocket GUI, then press «Select DST» and select Luna. Read the on-screen instructions, or just press spacebar to take off. Good Luck, Spaceman!

IMPORTANT: Rockets can only travel from a planet to its moon and back OR a space station and a planet and back. They DO NOT travel from planet to planet without a warp core block. See Warp Ship for more details on intergalactic travel.

Getting to space (Advanced Rocketry)

Reaching space is an essential part of progressing through Advanced Rocketry, as nearly all advanced features of the mod require either launching rockets or having launched at least one.

Содержание

Plates

Nearly all machines in Advanced Rocketry require metal plates in some of their crafting recipes. These can be made using the
Small Plate Presser.

Place it one block above a block of
Obsidian, put the input you want to process between the two and give the Presser a redstone pulse in order to craft. This allows crushing one metal ore into two dusts, and can turn a block of metal into 4 corresponding plates.

You can also craft an
Holo-Projector, which greatly simplifies building the various multiblocks that the mod requires.

Electric Arc Furnace

The first Redstone Flux powered machine to be crafted is the
Electric Arc Furnace. It also requires a 5x5x5 multiblock alongside it, which can be seen in its wiki page or with the
Holo-Projector.

This allows you to craft Steel, Silicon Ingots and obtain useable Titanium ingots, all of which are required for further crafts.

Processing machines

Those machines are:

Making Rocket Fuel

Space Suit

There are two ways of making a space suit:

It is possible to mix both methods and have part space suit and part enchanted armor.

Building and launching the Rocket

The last step is now to build the rocket. Make a
Rocket Assembling Machine, place a rectangle of
Launch Pads (3×3 to 16×16) one block lower so that the machine is right on the outside, then a tower of
Structure Towers on the outside, starting at the same height as the Launch Pads and between 4 and 64 blocks high. Check the Rocket Assembling Machine’s UI to see if the final structure is valid, then plug it with Redstone Flux.

You can now build your Rocket. It can be made out of any block but requires the following to be useful:

Use the Scan function of the Rocket Assembly Machine to see the stats of your Rocket at the cost of a bit of RF. Both Acceleration and Fuel need to be beyond the white bar in the middle to be enough. Acceleration can be increased by adding engines or removing blocks, Fuel can be increased by adding more Tanks.

Once your Rocket is finished, press Build on the Rocket Assembly Machine to create your Rocket. Right click it to climb in; sneaking and right clicking it to access its settings (select destination and dissasemble the rocket) and inventory

To return, simply board your Rocket again and press space again.

1.12.2 Documentation

Click here for main home page.

Rocket Assembling Machine

Overview

The Rocket Assembling Machine is a block that takes power in the form of RF to either scan or build a rocket on a multiblock launch pad structure.

Usage

The Scan button will command the Rocket Assembling Machine to start scanning the rocket built on the launch pad but will NOT assemble the rocket. This is useful when testing to see if a design is capable of reaching orbit.

The Build function performs the same function as the scan function, but if the rocket is capable of reaching orbit then the blocks on the launch pad will be assembled into a completed rocket.

The status panel displays error messages from the Rocket Assembling Machine. The messages are be self-explainatory.

The machine status panel contains two bars, the progress bar, which is marked with a hammer, displays the machine’s progress with either the scan or build function. The bar marked with the battery icon displays the amount of power stored in the assembling machine.

Construction

The Rocket Assembling machine must be one block above the pad with the back of the machine facing the pad for the Strcuture to form. Larger construction pads require more time to scan and build the rocket!

Left: Completed Structure
Right: Cross Section

1.12.2 Documentation

Click here for main home page.

Table of Contents:

Space Stations

Space stations serve as your base in the stars. Whatever you can do on the surface, you can do in a space station and more. From simple cargo transports to orbital drilling, the space station can do it all! This is your home away from home.

Step 1: Read Rockets

This guide assumes you know the basic of building, assembling and launching rockets with various payloads. If not, please read the guide linked above.

Step 2: Build the Space Station Assembler

The space station assembler is like a rocket assembling machine and satellite builder together. If you are still using a small 5×5 launch pad, you should upgrade to a larger possible 11×11 launch pad for space station modules, depending on your preference. Don’t forget the structure towers. Place the station assembler on the edge of the launch pad, like the rocket assembler and provide it power.

Step 3: Build a Space Station Section

You can use any blocks to build your space station. There are two methods to building your space station: in space or on the surface. Each has its own benefits and drawbacks. Building in space means you don’t have to worry about launching any other modules but your first one, however, you will have to contend with no oxygen and lack of materials. Building on the surface means access to resources and breathable atmosphere, but you’ll have to deal with the logistics of launching modules into space.

Steps 4 and 5 are optional depending on how you wish to build your station. However, if you plan to live on your station, step 4 is necessary.

Step 4: Add Life Support

Oxygen Vents and CO2 Scrubbers are essential life support systems. If using just oxygen vents, you will need to create an oxygen supply to the vent. A better alternative is to place two CO2 scrubbers on either side of the oxygen vent. This eliminates the need for an oxygen supply, however you will have to change the carbon cartridges in the CO2 scrubbers. The oxygen vent will need power to operate.

Step 5: Add a Station Docking Port

The station docking port allows two station modules to connect in space. You can have many docking ports on a single module, but they all must have different names. Your first docking ports should only include a name in the «My Id» field. Subsequent docking ports could target an existing port by entering its name in the «Target Id» field or create a new docking port for later expansion. Once a module with a docking port is launched it will attempt to match the «Target Id» to an existing «My Id» and will dock the module against the existing port. Once docked, the two joined docking ports are destroyed.

Step 6: Assemble the Space Station Module

You can now assemble your space station section into a module. In the space station assembler, place a satellite bay in the top left slot. If this is your first space station module, place a blank space station ID chip in the top right slot. If this is a module to an existing space station, place a programmed space station ID chip to the existing space station in the top left slot. WARNING: When you click build, the programmed space station ID chip will be consumed. Be sure you have followed Step 7 below to make a copy. When you are ready, press «Scan» and then press «Build». WARNING: Once you press build there is no going back! Any blocks currently in the scan will be removed permanently and placed in the space station container. As you can see in the picture, once the assembly is complete you will receive a space station container and if this is your first module, a programmed space station ID chip.

Step 7: Copy the Station ID Chip

Once you have the programmed ID chip, you absolutely must make a copy. Each subsequent module you create to attach to your station will consume a station ID chip. You can copy the station ID chip in the Satellite Builder by placing a programmed chip in the top-middle slot on the left side of the GUI and a blank chip to its right. Then press the green «Write to Secondary Chip» button to the far right, outside the GUI.

Step 8: Launch the Space Station Module

The space station container follows the same launching procedures as a satellite. Place the container in the satellite bay of a rocket. You do not need to use a space station ID chip at this time. Its recommended to use your current planet’s ID chip in the guidance computer so the rocket returns to where it was launched. Launch the rocket as an un-manned mission.

Step 9: Fly to the Space Station

Build and outfit a rocket for a manned mission. Use a station ID chip in the guidance computer and blast off. If there are no available Docking Pads on the station, the rocket will land on the spawn point of the space station. The center of the first space station module launched is the spawn point. Make sure you prepare carefully and bring a fueling station and some power, in case you need to refuel for the return trip home. If you are going to be making multiple trips, you might want to build a complete launch pad set-up. For more information about what you can do with a space station, see Space Station Additions.

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1.12.2 Documentation

Click here for main home page.

Table of Contents:

Space Stations Addons

warpShip demo2

So you have a space station with basic life support but a space station can do a lot more than just sit there. There are a few multi-block structures that can only be built on space stations and allow for greater functionality.

Step 1: Read Rockets and Space Stations

This guide assumes you know the basics of building, assembling and launching rockets with various payloads and have an orbiting space station somewhere.

Step 2: The Space Station Controllers

There are three space station controllers which you can place anywhere on your space station. The altitude controller adjust the distance your station is from the planet you are orbiting. The orientation controller allows you to move your station along the x-axis and z-axis and provides a way to create a continual spin. The station gravity controller allows you to set your preferred gravity level. This extends to all parts of your space station.

Step 3: Launch Pads and Docking Pads

With the help of Loaders/Unloaders, Guidance Computer Access Hatch and Docking Pads, you can automate cargo transports to and from your space station. You can build multiple docking pads and launch pads on your space station. Take a look a the sections linked above and use your imagination and some experimentation to design the logistical automation to your needs!

Step 4: Build a Biome Scanner

The Biome Scanner is a multi-block structure which can only be used on space stations. It can scan the planet the station is orbiting and return the types of biomes present. This is useful information so you can prepare your jump to the surface.

Step 5: Build a Space Elevator

If managing logistical cargo rockets isn’t your thing, you can build a space elevator to teleport yourself to the surface of a planet/moon and back to a space station. You can even teleport yourself from a planet to its moon or between two space stations orbiting the same planet. Build your first space elevator somewhere and put an elevator ID chip in the slot. Shift-right click with the Linker to program it with the coordinates of this elevator. Then travel to your other destination, build an elevator and put another elevator ID chip in its slot. Shift-right click this elevator with the Linker to connect the two. If successful, the elevator ID chips should be programmed. You can use the «Select Dst» button to choose a valid destination. It is possible to link more than two elevators together. The sending elevator requires a lot of power.

Step 6: Build an Orbital Laser Drill

If cargo logistics isn’t working and space elevators are too expensive, then maybe an Orbital Laser Drill is more to your liking. This drill will mine blocks from the planet the station is orbiting and can only be built on space stations. There are a number of different settings for different mining patterns. It also requires a bit of power so creating a Solar Array for power, or a couple, could be worth the effort.

One of the most important tasks you can complete only on space stations is sending un-manned vehicles on gas mining missions. By default, nitrogen, which is used in large quantities to run the Atmosphere Terraformer can only be gathered by gas mining missions. These missions can only be executed if the station is orbiting a gas giant planet.

The principle is the same as building a rocket or space station module, except you don’t need any launch pads; the platform is built horizontally and entirely of structure towers as the image shows. You will also need to place an Unmanned Vehicle Assembler as it shows in the picture, where the structure towers intersect at the base. The vehicle needs to be outfitted with a Gas Intake and pressurized tanks to complete its mission. As this is an un-manned vehicle, you will need to link a Rocket Monitoring Station to launch it. The vehicle will drop, so be sure there is enough open air under it for the vehicle to clear the station. It will then travel AWAY from the unmanned vehicle assembler.

unmannedVehicleAssembler demo2

Step 8: Launch More Satellites

Even on a space station you can launch satellites for their various jobs. For power generation, a microwave receive on a space station connected to its max number of satellites each with large solar panels, can provide quite a lot of power. If the modpack you are playing has elected to hide all the planets, you can still collect data, operate the abdp and even the observatory on a space station.

Step 9: Upgrade to a Warp Ship

warpShip demo

Probably the most rewarding and exciting part of the entire mod, planetary transportation. Once you have a space station, converting it to a warp ship requires only two things; a Warp Controller and a Warp Core. These can be built anywhere on the space station and do not have to be linked. Dilithium crystals fuel the warp core and can be added via the input hatch inside its top. Once you have fuel in the core, interact with the warp core controller and click «Select Planet» to choose your destination. The warp controller will tell you if you have enough fuel for the trip. If everything is good to go, click «Warp!» and enjoy the ride!

NOTE: If you don’t see any planets available, then probably planet hiding is enabled in the config. See Warp Controller to find out how to find the planets to visit.

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